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	<title>Modern Street&#187; Virtual reality</title>
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		<title>Lively by Google</title>
		<link>http://www.modernstreet.com/google/lively-by-google/</link>
		<comments>http://www.modernstreet.com/google/lively-by-google/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 18:20:33 +0000</pubDate>
		<dc:creator>DarrinW</dc:creator>
				<category><![CDATA[Google]]></category>
		<category><![CDATA[Online games]]></category>
		<category><![CDATA[Virtual reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[lively]]></category>
		<category><![CDATA[reality]]></category>
		<category><![CDATA[virtual]]></category>

		<guid isPermaLink="false">http://www.modernstreet.com/?p=422</guid>
		<description><![CDATA[I just checked out the new virtual world game by Google, called Lively. Similar in concept to Second Life, only MUCH simpler and smaller, it has potential to get popular, but I&#8217;m surprised that it wasn&#8217;t more promoted. Oh yeah, that&#8217;s because it is still very much a Beta. Google has an advantage which Second [...]]]></description>
			<content:encoded><![CDATA[<p>I just checked out the new virtual world game by Google, called <strong><a title="Google Lively" href="http://www.lively.com">Lively</a></strong>. Similar in concept to Second Life, only MUCH simpler and smaller, it has potential to get popular, but I&#8217;m surprised that it wasn&#8217;t more promoted. Oh yeah, that&#8217;s because it is still very much a Beta. Google has an advantage which Second Life doesn&#8217;t, namely it has the resources and server infrastructure to actually make the game playable by anyone everywhere &#8211; and it&#8217;s all free for now.</p>
<p>You log in with your Google account username and download the applet-like software, and you then have the choice of many types of &#8220;rooms&#8221; to explore. I visited the Mountain View room, and had a brief walkabout, but to be honest, the whole experience was quite boring (and filled with equally bored people). The text uttered by people ended up on speech bubbles which were not readily viewable. I couldn&#8217;t figure out if the computer terminals worked or not. Moving about was also slow and difficult. The keyboard navigation worked the opposite way.<span id="more-422"></span></p>
<p>I ended up not saying anything, and just checked out this big YouTube screen on the wall. It was interesting, cos it showed that Google can actually build in YouTube videos into the game, and you can view them just like you would on YouTube itself. This video was showing Google Earth scenes, which may indicate a future merger with elements of Google Earth within the game.</p>
<p><center><img class="alignnone size-full wp-image-423" title="lively-you-tube" src="http://www.modernstreet.com/wp-content/uploads/2008/07/lively-you-tube.jpg" alt="YouTube jumbotron" width="300" height="347" /></center></p>
<p><center><img class="alignnone size-full wp-image-425" title="lively-scene" src="http://www.modernstreet.com/wp-content/uploads/2008/07/lively-scene.jpg" alt="A scene at Lively" width="400" height="266" /></center></p>
<p>Disturbing elements were the &#8220;Adult Rooms&#8221; even though reading the TOS gave me the impression there was a No Adult policy in place. I didn&#8217;t take the time to check them out as loading a room up fully, took a little too long.</p>
<p>Overall, the game is not quite as lively as I had hoped, the avatars had a lot of limitations, the movements were difficult, and the detail wasn&#8217;t there, but its potential is much bigger, and I suppose this is its appeal. You can sign up for an invite at the <a title="Lively downloads" href="http://www.livelyworlds.com">future Lively download site</a>, although there isn&#8217;t anything there yet. Of all Google&#8217;s mooted projects, this is the only one that I think could work (if they really want it to).</p>
<p>The potential for another scope in advertising is there in the game. One of Second Life&#8217;s greatest draws is its virtual currency and economy. So, fancy buying stuff in Lively with Google Checkout? The possibilities are endless, the management required would be a huge burden especially if money is involved, but hey, let&#8217;s see how this Beta works out.  </p>
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		<title>Can you make money with Second Life?</title>
		<link>http://www.modernstreet.com/virtual-reality/making-money-with-second-life/</link>
		<comments>http://www.modernstreet.com/virtual-reality/making-money-with-second-life/#comments</comments>
		<pubDate>Mon, 27 Aug 2007 17:41:20 +0000</pubDate>
		<dc:creator>DarrinW</dc:creator>
				<category><![CDATA[Virtual reality]]></category>

		<guid isPermaLink="false">http://www.modernstreet.com/virtual-reality/making-money-with-second-life/</guid>
		<description><![CDATA[If you watched the movie Total Recall (1991) before, you&#8217;d know what I&#8217;m going into. Virtual reality takes on a larger meaning with Second Life or SL. The signs were all there, that the Web would eventually get into making the concept of animated avatars real and playable. Never mind if you don&#8217;t look anything [...]]]></description>
			<content:encoded><![CDATA[<p>If you watched the movie Total Recall (1991) before, you&#8217;d know what I&#8217;m going into. Virtual reality takes on a larger meaning with <a href="http://secondlife.com" title="Second Life" rel="no follow">Second Life</a> or SL. The signs were all there, that the Web would eventually get into making the concept of animated avatars real and playable. Never mind if you don&#8217;t look anything remote like your avatar.  For those who want to know more, MMORPG (Massive MultiPlayer Online Role Playing Game) is a type of game where the players comprise a worldwide audience and these games never &#8220;sleep.&#8221;</p>
<p>First we had chat rooms, then we had Friendster, then MySpace, and now we have Second Life, and the likes of <a href="http://entropiauniverse.com" title="Entropia" rel="no follow">Entropia</a>, and <a href="http://www.there.com" title="There MMORPG" rel="no follow">There</a>. Although I want to disagree with this <a href="http://money.cnn.com/2006/11/09/technology/fastforward_secondlife.fortune/index.htm" title="CNN article on Second Life" rel="no follow">CNN article on Second Life</a>, it looks to me, all that Second Life hype is starting to pay off! At last count, they claim 9,000,000+ users, although only about 15% of members are considered active members. That is still a large number of users who represent a potential market.  <span id="more-270"></span></p>
<p>Signing up is free of course, but you will soon find you will need a Premium Membership, if you are really going for the money (and you will need to spend money, if you want to own land and all that). Also a relatively good computer with a GOOD internet  connection.</p>
<p>The currency in Second Life is Linden dollars, which can be earned and withdrawn in PayPal (USD) or check. If you sign up for Premium Membership, you pay Linden Labs $9.95 per month, and get a stipend of 300 Linden dollars per week. Owning, or rather renting<em> land</em> in Second Life can be expensive; depending on your ambitions, it can go as high as hundreds of dollars <strong>per month</strong> in fees. That&#8217;s my impression, that although signing up sounds free and easy, very soon the reality hits home &#8211; you need to spend real money if you are really serious.</p>
<p>What I&#8217;m interested in, is the prospect of making <em>real</em> money on Second Life.</p>
<p><img src="http://www.modernstreet.com/wp-content/uploads/2007/08/second-life.jpg" alt="second-life.jpg" /></p>
<p>Yes, you can make money on Second Life, but it requires real investments of time and money like anything else. But, it appears that people do make money on Second Life, mainly by being:</p>
<ul>
<li>avatar designers</li>
<li>land owners</li>
<li>service providers</li>
</ul>
<p>If you have a graphic design background, you could fancy your chances of making money on Second Life. Some people like <a href="http://en.wikipedia.org/wiki/Anshe_Chung" title="Ansche Chung" rel="no follow">Anshe Chung</a> reportedly made hundreds of thousands of dollars from the virtual &#8220;real estate&#8221; business of Second Life. Basically, in order to make money on Second Life, you need design skills, or large sums of money to purchase the &#8220;real estate&#8221; plans there.</p>
<p>My main reservations to &#8220;making money with Second Life&#8221; are the competition and shifting face of this virtual reality world, all governed by the monetary objectives of the company that runs it. The constant emergence of  competing MMORPGs like Entropia and There could mean a gradual devaluation of assets and properties in Second Life, as people are enticed elsewhere.</p>
<p>So if you sank a lot of real money into this, you could sustain real financial loss should Second Life wane after a while. The success of any money making ventures in Second Life is entirely dependent on the continued stability and popularity of the entire Second Life operation. As I see it, there are many competitors that could dilute each others&#8217; market share respectively.</p>
<p>Other than that, I see the potential of virtual worlds like Second Life becoming centers of teaching and learning, supplementing real universities. The use of Second Life as a virtual classroom has not been lost on many educational institutes, who have bought hundreds of islands just for educational purposes.</p>
<p>This could also indicate how things may turn out in Second Life &#8211; large institutions buying out large parcels of land and using their newly acquired &#8220;assets&#8221; to raise their profile, advertise, etc. These consortium types of sales, coupled with high rental charges for land by Linden Labs could slowly discourage ordinary users from <em>investing</em> money in Second Life, thus actually encouraging them to look elsewhere, once land gets scarce and rental rates soar.</p>
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